Guardian Chronicle strategically to ensure victory
There are many ways to make more simpler and accessible ways of building a deck than the traditional RPG and CCG no more difficulty like game Hearthstone and Magic
Guardian Chronicle brings you the core deck-building concept of acquiring the large units with different capacities and utilizing them to create balanced teams and applies them to glorify academy tower defense genre. In game you come across several Guardians or units to collect and team up, types to manage, plenty of tiers and plenty of busywork to do between rounds and combat is vast, addictive, fast and frenetic. Game works you’ve got a camp to defend, at the end of a long, long curves from side to side trench. Monsters or enemies march along this trench in waves, with bosses in it, players need to hold them back for longer time or at least, longer than the other guy.
The battlefield is made into pieces with segments, into which you can drag your protecters whenever you feel unsafe – the game’s energy system- to use them. For every monster you kill you earn a bit more Lanic, meaning you’ll Guardians onto the battlefield as long as you’re killing monsters always be able to earn more Guardians. Also position of protectors appear randomly in a line across the bottom of the tab screen, and the one at the front is the one you success. Whenever we get two Guardians of the same kind and level on type screen, meanwhile, you can utilize them together- but instead of becoming a greater tier version of the same Guardian, they become a tired up version of the future generation Guardian in line.
This obviously has major particularly as implications, since different Guardians do various jobs and, if you’ve been playing tactical, then they’re in right place.
By playing more you will realize not to go directly for tier upgrade though fusing Guardians also lets you change the game play of your defensive array in useful in many ways sometimes, like when a boss is taking decision to move on weak section of your defenses area. These Guardians you can play in different types- support, attractive, defensive and growth – and there are dozens of features to collect. You can have five decks in each ,plus your master, so total five decks plus your Master, and five decks in total, giving you a possibility to build decks for every possible situation.
you have a opportunity to access more to Guardians Chronicle than deck-builders which is really a surprise withexpectation. while all the usual genre components are present , such as claiming rewards, completing quests, summoning, earning achievements and leveling characters up with gold goes on. Main aim is very small duration , sharp tower defense rounds. Each match match tends to be fairly close, too, giving you plenty of motivation to drop back into the lobby after a defeat level- up everything that you can, see what rewards you’ve got waiting for you in your inbox jump back in for another try and tweak your deck
Guardian chronicle isn’t any simple game, but it leaves you to invent games depths at your own place, as you see around looking for many ways to measure the scales in your favor. Also as time passes you will find realizing the relative merits Aqualop versus Icing, you’re ready and capable to get your own pace. As such this would be a great thing game to the card-battling world.
Like many smartphone strategy games before it, Guardian Chronicles annoys from limited screen real-estate. however keen your eyesight, and However spindly your fingers, its tough to keep track of the protectors you have in the field when the action starts to heat up. In hurry we frequently resort to just hold a finger down on a guardian to see whether a fusible counterpart would light up, which notes any illusions we have in our tactical supremacy. The lack of single player is also a downer. While we are always detect the game in both Co-op modes and Competitive, when we can’t get online you can’t play the game. It’s really hard to imagine.