As a name implies magnibox game is very attractive like magnet which deliver a charming platform puzzler experience, and it more than accomplishes that goal are very well made. They’re just ordered in what seems to be a somewhat random fashion.

Magnibox

Genre: Puzzle Developer :joseph Gribbin

Magnibox is pack of colourful pixel art, great level work and relaxing gameplay also its names as magnibox because its a mix of magnets and a box, platform. While on other side many games does not guarantee anything noteworthy, it fail to deliver on their central promise, Magnibox is not one of them. Its full of fun and character as much character Magnetic box can hold, at any rate. TThere’s no need to take my word on this, though when there’s a trailer:

 

magni

Game actually looks great with solid visuals, soundtrack and smooth control which works really well. Let us talk about how controls actually work, movement are handles by swiping and holding to continue to move smoothy either to the left or the right, and magnet is activated by tapping. No trapping miscellaneous buttons on the screen, nothing quite elegant. Game controls are good no additional UI buttons necessary. Tap (and hold to continue to move) on the right side to move right, the left to move left, and the middle to activate the magnet Also gameplay is very simple get the magnetic box from the starting location to the glowing outline with the star. Simple. Except of course, for all the obstacles composing the puzzle. These obstacles range from the simple hole to lasers, switchable blocks and more. Sometimes completing the puzzle is a simple as filling a hole with a box and rolling across; other times, it’s as complicated as flipping two or three switches, activating or decativating a laser, and repelling from one platform to another. This wide range of difficulty however isn’t linear. That is to say, there may be two or three easy levels, then complicated levels then again your lucky to get four or five easy levels…or there may be very complicated levels you will be left confusing thinking developer actually put you into deciding which levels should come first and which should be used as a challengeing level. It isn’t an issue with level design, mind you—Magnibox’s puzzles are very well made. They’re just ordered in what seems to be a somewhat random fashion.

Gameplay, similar to the controls, is fairly simple: Get the magnetic box from the starting location to the glowing outline with the star. Simple. Except, of course, for all the obstacles composing the puzzle. These obstacles range from the simple hole, to lasers, gaps, switchable blocks, and more. Sometimes completing the puzzle is as simple as filling a hole with a box and rolling across; other times, it’s as complicated as flipping two or three switches, activating or deactivating a laser, and repelling from one platform to another. This wide range of difficulty, however, isn’t linear. That is to say, there may be two or three easy levels, then a very, very difficult level, then another four or five easy levels… or there may be a difficult level, an easy level, and another difficult level, and then another easy level! It feels as though very little thought was actually put into deciding which levels should come first and which should be used as a challenge. It isn’t an issue with level design, mind you—Magnibox’s puzzles are very well made. They’re just ordered in what seems to be a somewhat random fashion.

 

Magni2

Magnibox feels very much like a mobile game, although not in the cheap, freemium way that’s become attached to mobile gaming. No, this feels like a game made to be played on the go. Puzzles tend to be very short, frequently solvable in under two or three minutes, meaning all 160 levels could be played in only a few hours… if one was so inclined. Despite that, or rather becauseof that, it’s best played in short bursts—a level here, a level there; maybe a bit of trial and error before finally reaching the solution. This ties back into level design: Each puzzle is small, short, difficult (but not too difficult), and fits nicely into a single bite. For comparison, Daggerhood’s levels were ridiculously short… but also very, very hard, frequently requiring five-plus minutes each; Magnibox on the other hand, rarely takes longer than two. For the difficult puzzles.

While “fun” is certainly subjective, and while I wouldn’t want to say it is objectively fun (that’s a bit of a broad generalisation), Magnibox is at the very least satisfying. Grabbed a power up and pulling to that negative block over yonder? There’s a solid Thunk when you get there. Hopping through a teleporter? A quick Bw-ong and it’s done. Add in the upbeat soundtrack, the absence of time limits or any kind of pressure or sense of immediacy to act on something right now and you’re in for a one-way ride to happy town.

On the whole, Magnibox is pretty great. It sets out to deliver a charming platform puzzler experience, and it more than accomplishes that goal. It has a premium feeling, a relaxed pace, smooth controls, and so very, very many unique levels. While it could do a better job with its difficulty curve and introducing new mechanics, and while I have a special dislike of the swipe controls on iPads, the gameplay and unique feel more than make up for such minor issues. At its price point, Magnibox is well worth picking up.

 magni3

gogleplay

 

 

NO COMMENTS

LEAVE A REPLY

*