Not a ton of mobile games get shown off at E3, relative to console and PC titles, but Donut County does. its a story-based physics puzzle game where you play as an ever-growing hole in the ground
Genre:Puzzle Developer:Annapurna Interactive
Game developed by Annapurna Interactive which is physics based puzzle game which has come out in PC and PS4. The game is all about primarily the story of a young women named Mira who is working in a donut store with her buddy friend a raccoon named BK. When Mira is unwilling hero, she drives herself to take action when people and things start going missing and suspects BK and her best buddy has something to do with it on other point its also fair to say that BK is even more naughty and hesitant to do the right thing. Also these two characters sounds strange which is aactually pretty normal since the titular county is populated mostly by anthropomorphic animals, ally pretty normal since the titular county is populated mostly by anthropomorphic animals, though snakes and chickens are still … well, chickens and snakes.
The story emerge by having a colourful cast of characters telling their own stories of tragedy one by one and these two friends end up 999 feet underground with pretty much everyone else from their community. The link which was given between them is that they’ve all ordered donuts which is receivable through apps provided allows the goodies to be delivered right at the time since BK is the delivery boy, it’s not bif deal to say its his duty. Each level revisits one of those characters and their fateful encounter with what’s in the middle of most donuts but not all like the jelly-filled donuts, fritters and the like have no holes these holes naturally comes for them also the possessions which is because of the players. As shown off right from the title screen, the core mechanic in Donut County is your control of a hole, will start each level off small but gets bigger with every item you send down below. Early on, your main challenge is to figure out which items to guzzle up in what order, since it’s pretty more that the bigger stuff needs to be saved for later when your hole has grown larger. also control is pretty simple just slide with your finger around the screen, and while I didn’t play the game for any other platform, it would be hard to imagine it feeling any more natural with a mouse or controller
Let me explain you game in brief, Donut County figures you’ve got the basics figured out and starts throwing more and more crinkle at you. Like can the hole swallow up water? It sure will, then when the hole is filled with water, is it really a hole any more? If the answer is no, is there a way to drain it and turn it back into something that will function as a gateway to the underground again? Let’s think hypothesis that something was to get stuck halfway in the hole. You might still be able to use it. I don’t know, activate switches or something by sliding it around to the proper locations. Also it really hard to talk about specific thing without giving away some of the puzzle solutions, though there aren’t too many that are difficult enough to do more than give one pause. This is very much “oh, that’s clever” sort of puzzle game than an I’m debating whether I need to search the internet for spoilers or be stuck here forever”affair. Throughout it all is the fact that physics are very much a part of all the answers, and it’s always satisfying to see things overturn over or just barely fit down the hole once you shake them into just the right place.
Also its really impossible to separate any of the excellent levels from their characters and developer Ben Esposito deserves all kinds of kudos for the way he’s put them together. While it might be a little cliche to say that the environments are characters in and of themselves, that is truly the case here, and there were times I was a little regretful that I ended up tearing everything down which is very little, also hard to deny that swallowing up whole buildings with a hole is entertaining. For your surprise developer added few twists to the story and turns before reach end of the game which includes a full-fledged boss battle that makes you feel game changes genres in its final round. The game definitely won’t ccupy too many hours of your timw, though on the other hand, not everyone play games with the single-minded, deadline-driven n mentality of games journos. It’s possible you’ll want to continue a bit more on each level even when you know how to tackle and finish them off.
Discussion on game duration is silly anyway, because games only really need to be as long as necessary to tell their stories or reaching final level with a sense of accomplishment, both of which Donut County handles very beautifully. What does feel true, though is that it throws concepts at you along the level that you wished up even more times to spend. In other words, once you’ve figured out all the different things a hole can do, you’ll want to put them to use more than you’re required to do so. There’s nothing can stop you from going back and playing through levels again once you’ve beaten them and in fact, options areprovided to do so once you’ve done a complete level-but there are lots of things to learn something more,which is on to something else.
DonutCounty provides a lot of satisfaction than people expected and are always saying they want more of from their mobile games: which is unique world and new, a strong story and captivating mechanics you don’t see in tons of other titles.