Old man’s Guilt is challenging puzzle game platformer help the old man discover why he’s on the island in the first place
Old Man’s Guilt
Genre:Puzzle Developer:YUGEUN SONG
Game Old Man’s Guilt developed by Yugeun Song which is a puzzle platformer game about a old man who had only single reason for coming to a deserted island. People who already played games like Old Man’s Journey and Umiro they might come across Old Man’s Guilt. But its not related to old man’s journey, so don’t be jumbled.
Visually speaking Old Man’s Guilt maintains a retro aesthetic, this is the work of 16-bit graphics that are reminiscent of titles like Superbrothers: Sword & Sworcery. The game is fully rendered with 16-bit aesthetic, so it serves up that nostalgia nicely. With the chunky pixel art, the environments are pretty detailed and nicely textured with some dynamic lighting effects. The color palette in Old Man’s Guilt consists mostly of muted, earthy tones with some darker hues as you progress in the story. The game sets the overall theme and tones of the game, which is nice. However, if you notice some of the text appears fuzzy and not crisp on our iphone 8 Plus’s Retina HD screen,which annoyed me. There’s also present some slow transition animation for dialogue text that you can’t speed up or skip, which is also annoying. Sound track is missing in the game, but it’s full of sound effects to mimic the feeling of being on a remote island which is relaxing and great to hear.
Even though Old Man’s Guilt is a puzzle platformer, which is not a game where you pick and choose which stages you want to play, and there are no stars to earn. Instead players go on a narrative journey to discover the reason behind the old man’s presence on the island. He first arrived on the island in a much younger state, but as time passes he grew older and needs help to get to his destination. That’s where all the adventures come in. We players need to help old man to reach his target along the series of puzzles and avoid dangers and traps, all to discover his reason for being there.
Controls in Old Man’s Guilt are basic and simple and just work perfectly fine, but could be more responsive. In the bottom you can find two directional buttons to move old man right and left. Right corner has a button for jumping and another for interacting with environmental objects like switches, ladders and more. you get bored very soon because The old man is dam slow. I thought his is due to the fact that he’s an old man and doesn’t move like he used to, but for a game, I consider slow movement a hindrance. It feels like forever for him to get a running start, and I end up worrying or not I’m going to make the tiny jump over a spike in the ground or not. It probably goes against the whole premise of the game, but I wish the old man would move just a tad faster.
Game is bit tiresome when you’re still trying to figure out the puzzle and end up dying, once again you should keep trying from the beginning and when you improve a bit slowly you will feel its forever. Developers should have developed checkpoint system for the best. Game is based on more narrative experience, there isn’t a way to go back to previous levels and replay them. This all makes sense because all your efforts wasted at end after finishing stages anyway, so some specific reason to go back. Also be careful while playing if you get stuck, there are also no way to skip a level or to escape, so you’ll just have to keep trying until you get it.
Old Man’s Guilt is an interesting game, as the story behind the old man is the hook. The graphics are pretty decent, and the sound is realistic and relaxing. The controls are basic and do a decent enough job, and the puzzles can be rather challenging. You can find only few issues in a game. the fuzzy text needs to be fixed, as it’s quite painful to see these days when everything is optimized for Retina HD and Super Retina screens. I would also like to be able to make the dialogue text transition faster, or skip it entirely. And the games’s narrative experience is great but the slow movement speed doesn’t translate that well to a puzzle platformer, at least in my opinion. It really ends up being more frustrating than anything, even more so when you die and have to start over. The game could use some checkpoints, at least, to help ease the pain of one small mistake