Dissembler is one of those puzzle games that just feels good to play around with, but it backs that simple joy with a solid spate of puzzles and gameplay modes
Genre:Puzzle Developer:Ian MacLarty
Game Dissembler developed by Ian Maclarty which is a minimalistic puzzle game about unraveling abstract designs and bold one color at a time. The will be similar to match three game, except for fact that no more tiles come to replace the ones you clear out. If you enjoyed the games like Invert, stack & Crack, Crystal Cove then this is game for you. This is an inventive puzzle game which works quite well, with a pleasing tough curve just enough twists along the way to keep you engaged without having to go overboard on gimmicks.
Dissembler game is in its best place when you can put your mitts on its directly, with your own finger slipping the tiles with a flick and soothing clicks and clacks accompany the movements of the pieces.
Dissembler had three game modes. The meat of the game is found in its Puzzles Mode, which challenges you to find the solution to more than 120 hand-crafted puzzles. The concept is that you have a number of colored squares arranged into a single board by swapping one or more pieces of colors to touch each other of these squares with one of their neighbors. And these matched colors will disappear as they are wont to in games like this, finally your goal is to clear the board of every piece. This sounds simple on the earlier boards it is. But soon things will start to get complicated, you need to think carefully about each move and how where it leaves the remaining pieces.
Once you’re familiar with clearing board game starts throwing a couple of curve balls your way. Pieces will start having multiple layers that need to be stripped away one a time, or tabs which will limit the pieces they can match with. When these gimmicks combine with larger boards, more complex arrangements, with more colors. Dissembler starts to get some real bite to it. You have to be more creative and keep a clear eye on where you think your last move will have to be. The good thing about Dissembler is that you can keep on playing as many moves as you want, the aesthetics are relaxing, and developer has created game such a way that you always have a few open puzzles for you to work on in case you get stuck.
The second mode is Daily mode, has a new set of puzzles for each day, something new to look forward to which works just like the Puzzles mode but delivers six fresh levels to you each day. The puzzles in these two modes start out simple enough, but becomes more complex and intricate as you go, and the last hair-pullingly difficult. requiring some thought and planning to make sure no tile gets left behind. If you get baffled by any of them, the solutions are made available very next day. That’s just so you can Kick yourself for missing something in a game obvious in hindsight, really. Kidding aside, your attempting to find solutions is quite helpful as you’ll almost certainly run into similar situation again down the road.
Final one is Infinite Mode which works bit different than other two modes. Instead of you dealing with single-colored squares, you’ll find squares with three rings of color to them, all arranged neatly in a square grid. Here once again you’re swapping the pieces to make matches ut here matched pieces don’t disappear. They simply peel away their top layer. your goal is same make as many matches you can if possible. If there aren’t any matches possible, the game is done. In this mode it’s extremely important to pay concentration to the second layer of the pieces. You have more time to make each match, so there aren’t many excuses for painting yourself into a corner. Your best score are tracked on a leaderboard in Game Center, provided you’re playing on the higher difficulty.
Controls in Dissembler are simple and clean for anyone to understand, with light music playing in the background and neatly – animated pieces. The sound effects are best, making you feel like you’ve really got a physical contraption in front of you. The game has no buying hints, No IAPs to unlock stages, no stamina, no incentivized ads, and meter or anything resembling that sort of chicanery. It’s just a good, pure puzzle game available at a nice price. The included puzzles take a while to complete, and the daily puzzles keep on delivering more bang for your buck.
Dissembler is one of those puzzle games that just feels good to play around with, but it backs that simple joy with a solid spate of puzzles and gameplay modes. I also like the fact that there are no in-app purchases, and the game allows you unlock all of the puzzles so you can go through them all at your own pace. Unlike this developer’s previous games, I think this one is best game to players of a variety of skill levels, too. If you’re looking for a mellow puzzle game that will help pass the time without making extra demands on your wallet, you’ll likely be quite pleased with what Dissembler has to offer.