Super Mario Run  our waiting is over new Super Mario is back for Christmas and new year

Super Mario Run BY Nintendo

Genre:Adventure Developer:Nintendo

It’s really impressive how much Super Mario Run manages to capture the magic of a Mario game-despite so many years already passed. And finally game has released I was waiting desperately to play the new game Super Mario run .In this game, the world’s most famous Italian plumber runs along automatically (and leapfrogs over low platforms and even enemies), leaving you only in charge of his signature springy leap. And in the end of the game you feel ike a Mario speed-runner: determinedly holding the “run” and “right” buttons and bouncing from platform to enemy to P-switch without a moment to look back or breathe. It’s exhilarating in its speed and relentless.

But what makes mario so famous past decade reason is due to its level design These stages aren’t randomly cobbled together by a clever algorithm, but handcrafted by proper Mario designers. They match the speed and fluidity of the game perfectly, with loads of opportunities for graceful movements as you carefully slide down a mountain on your butt, only to rocket off through a string of shiny gold coins or  bounce from goomba to goomba.


The controls in the game are simple and straightforward with just one tap on touchscreen you can hop quickly or a giant jump by holding down for longer. You can ping off walls to zig-zag up to higher areas, spring off an enemy’s head, and stall in mid-air to manage your descent. There are only 24 levels (barring some bonuses), but you’ll want to return to these again and again because getting to the goal is just the beginning. There are online leaderboards, plus each stage is also littered with cheeky pink coins and you need to nab all five in one go. Also there is one surprise when you come back after that, and the stage is filled with purple coins which are even harder to grab. And once more, for the black coins. Getting all coins on all levels is going to be the true test of a Mario super fan. And  You will need to learn the levels, nail every jump, make smart use of pause blocks – which stop Mario in his tracks, giving you a chance to let platforms and enemies move to the right spot – and your two bubbles – which let you drift back to an earlier part of the level.


Interestingly Mario makes you feel more trilled and exacting than the knockabout silliness of most endless runners – including the excellent Rayman games. In game makes you play and leap every moment with hunt down every coloured coin. Fun, yes, but also challenging. Every level designed has its own idea and focus: from quirky ghost house puzzles to an endless stream of buzzy beetles, to cannons ripped out of Donkey Kong Country, to spinning saw blades that chase you through claustrophobic spaces. Ideas are introduced, toyed with, and often thrown away. Here in Mario you race in a looping stage against the ghost of another player, and compete not just for coins and speed, but the admiration of Toads who are impressed by special jumps and moves. There are still more moves like  jumping while vaulting over an enemy, rolling out of a big fall or somersaulting out of a mantle. which makes the game more fascinating and engaging and you start to pull off these mechanic movements with the same unthinking muscle memory as kick-flipping out of every grind in a Tony Hawk’s game. It just feels fab.

It’s a good mode, but a silly decision to let players earn more coins if they are a higher level kinda defeats the point of the competition. It should be a level playing field. Ultimately, Mario feels more technical and exacting than the knockabout silliness of most endless runners and These stages aren’t randomly cobbled together by a clever algorithm, but handcrafted by proper Mario designers.