Pine Grove you act as a dual character both as spy and brother of the victim

Pine Grove

Genre:Puzzle Developer:DONGSEOP LEE

Pine Grove is built on an interesting premise that combines two genres we don’t usually see mashed up together: which is driving and crime-solving. It utilizes both features without making you feeling shoehorned together and which in a package is suitably dark while maintaining flashes of humour and charm. The objective in Pine Grove is to solve your own brother’s murder by collecting evidence related to his mystery death and recalling the moments just before it. And protagonist, detective john, has psychic powers that allow him to distress events briefly through related items.

Protagonist John’s brother, Patrick was killed while driving by an unknown assailant that rammed him from behind with another vehicle. John learns  very clever that number of other missing persons have died in an extremely similar fashion, he himself makes conclusion a serial killer who commits his crimes on the road. You can see majority of Pine Grove’s gameplay will occur during the moments leading up to Patrick’s, and the other missing persons’, untimely deaths. Were you are going to drive their vehicle though the isolated place and wooded roads of Oregon while being chased by the killer’s car. you have to do is construction barricades, dodge fallen trees and other obstacles in the way while being struck from behind by your relentless pursuer.


This dangerous car chases play out like an endless runner, except with a strict time limit. And unfortunetly your car has been tampered with by the killer, headlights are constantly dimming as you drive. Then after some time the lights will fade out completely and your run will end. You can extent your time limit and your field of view by collecting light orbs on the trip also road is dotted with three other types of items you can pick up: , boxes of evidence, gold keys and magnifying glasses representing clues which later used in your investigation, allowing john to unlock dossiers of suspects  and majority which turns out to be victims themselves

WHen new dossier is unlocked you can then play that character’s final moments, driving their vehicle similar backwoods streets with slight variations- a autumn-colored grass snowy night although obstacles you face with surroundings are all basically identical. Victims in game have three star tasks available to unlock, required to complete task in single run, like collecting three light orbs or being hit from behind by the killer ten times and there are some benefit in collecting these stars. Which can be used later to purchase specific details about the killer, such s location, weight, and his/her age which later helps to narrow down which of the remaining suspects could actually be the culprit.


In whole game you act as a detective agent and There’s no real strategy to the movement except changeing to avoid crashes and to pick up items: although there are some turns and twists in the road which change the camera angle to give a sense of drive without benefiting to take them. ’ll never lose the killer for any length of time or reach any sort of noteworthy destination. And the item pickups give the majority of the star challenges, which are entirely luck based: and you can expect a crash from behind every few seconds—despite being part of the plot and point of the game—gets annoying very quickly.