Cross Match is a creative board game by the developers at Bart the Bear. The Game Cross Match has a very simple design which one would expect in a board game. With very simple and descent animations the game Cross Match is exhilarating and calls for the skills of a chess player.
Each move in the game gives thrill to the player who feels challenged. The wild card option in the game is innovative. The help option incentivises the player and urges him to keep pace with the game.
The game looks easy in the beginning, but as we move on in the game, the challenge magnifies and so is the thrill. The interest in the game surges at every move.
Game Description :
Cross Match is a board game which asks players to build “words” from tiles containing shape, color, and number attributes. The game is played on a grid, either 11×11 or 15×15, and words are created crossword-style by placing tiles in open squares adjacent to already-placed tiles. Tile placement must follow simple rule: All tiles in a “word” must have the same 2 attributes in common. That is, in a given word all tiles must have the same shape and color, or the same shape and number, or the same color and number. The value of a newly placed tile is the square of the number of tiles in the newly formed word (so 1, 4, 9, 16,…, are word scores). There are also bonus squares which, when a piece that matches the square’s displayed attribute, will give the player extra points. When a player earns a bonus, the next bonus value is increased.
The game begins with each of the 2 players having a hand of 6 or 10 tiles (depending on game size). The board has a “wildcard” in the middle, so that any piece can be played on the first move. After this the players alternate turns, each time playing a legal piece somewhere on the board. If, during any turn, a player either can’t play or, for strategic reasons, doesn’t want to play, the player can “recycle” a piece. This will put the piece back into the deck, if the deck is not empty, or remove the piece from the game if the deck is empty. If the deck is not empty, the player receives a new piece, but the turn is over. When no more moves can be made, the game is over and the winner is the player with the most points.
Some game features:
There are 3 levels of computer opponent, from a fairly easy opponent to one that is difficult to beat consistently.
There are two types of built in help. The first is the help button, which will tell a player the piece that will score the most points (but not where to put it). When this button is used, the next piece played only scores half its regular value. The second type of help is free. When a player long touches a square on the board, they are given feedback telling them all the types of pieces that can be played in that square.
High scores are recorded for both the small and the large game.
There is a built in “zoom” function, for folks who have trouble accurately touching small squares on a screen.
Finally…the large game is very challenging, especially against the top-level computer opponent. It can be played on a phone, but really is best played on a tablet.